POV-Ray : Newsgroups : povray.general : lighting help - room edges, area lights, shadows : Re: lighting help - room edges, area lights, shadows Server Time
11 Aug 2024 11:15:28 EDT (-0400)
  Re: lighting help - room edges, area lights, shadows  
From: Bob Hughes
Date: 2 Sep 1999 23:03:33
Message: <37cf3a85@news.povray.org>
Surely you must know by now that area lights have only a singular
point source for all purposes besides shadows.  Your statement seemed
to suggest otherwise.  But yes, I would think a white reflector
(ambient) should be very similar with the added plus of true
'area_light' appearance when used with 'radiosity'.  I'm thinking you
may have to go with both however in order to get good shadows too,
really not sure.

Bob

John M. Dlugosz <joh### [at] dlugoszcom> wrote in message
news:37cf302a@news.povray.org...
>
> So, given a "natural light" studio, how can it be well-lit other
than a
> single point source?  Lots of reflectors to make fill light?  If so,
then
> the large area light I already put in is the right idea -- models
the large
> white card or whatever he'll have set up.  Would I get the same
effect by
> using actual white reflectors and using a radiosity model?


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